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Featuring cold temperatures and mountainous terrain, the frozen wastes of northern Equus are one of the most uninhabitable regions in the world. Yet even here, civilization exists. One such civilization is the Kingdom of Pingland, a nation of Penguins that have adapted to the cold climate of the north and have stood there for centuries. Being small flightless birds and surrounded by much more intimidating races, the penguins of Pingland are seen as weak. Yet the penguins are fiercely independent and are not afraid to stand up for what they believe in and as a common penguin war cry goes, NOOT NOOT.

Lore[]

Little is known about the origins of the Kingdom of Pingland. However legend states the penguins migrated from the South Pole centuries ago due to threat of the Dragons. Most of the penguins that arrived settled in the areas which would be known as the Kingdom of Pingland. However a few settle in areas that would become part of Flag of Nova Griffonia Nova Griffonia. Since then they have survived in the Frozen North for centuries.

The Kingdom of Pingland is a monarchy led by a King and his council. The current king, King Lolo, has led Pingland for four years and has proved himself as an amazing and capable leader. However his time is nearly up and with no heirs, he and his council will have to decide on who will lead Pingland after his death.

The two most likely successors are Hindrik Aberg and Orvar Njordin

Hindrik Aberg is a young penguin from the province of Nithean. He studied in the Crystal Empire where he heard of the Equestrian ideas of peace and harmony. He is seen by many as naive and idealistic due to his belief in the Equestrian's ideas, but his supporters agree with his harmonist ideas for the future of Pingland.

Orvar Njordin is known as an excellent statesman for his reforms which brought prosperity to his home city of Dachaigh. However, he is seen as a radical choice by many in the council as he has been seen attending many supremist group gatherings and made several racist remarks about polar bears and griffons. He has even been heard desiring to create an Arctic Empire and reclaiming land that was in his belief "stolen" by the polar bears and griffons.

The Arktis Kommunistiske Parti (Arctic Communist Party) is a small Communist party led by Ragnel Dahlin. While they aren't popular by any means, should the policies of the Kingdom become unpopular then they may be able to rise up.

Yet whoever takes power will need to keep an eye on their neighbors in the south. While the Penguins have been ignored for centuries, the world is changing and nefarious forces are gathering beyond their borders. Ones which may eventually look even as far north as Pingland. The penguins are seen as weak by many, especially the yaks and griffons who think they can be easily toppled. Yet the penguins are fiercely independent and are willing to give their lives to defend their home.

Can the penguins survive the changing world? Or is their species ultimately doomed?

Starting Situation[]

The Kingdom of Pingland starts in a extremely poor position with a serious lack of factories, barely any infrastructure, no resources and much stronger southern nations that may potentially attack Pingland. However the industrial tree can allow Pingland to quickly build up and the cold weather and mountainous terrain of the north can be used to its advantage.

The Kingdom of Pingland starts with 3 divisions totaling 16k penguinpower.

Threats and Opportunities[]

  • Flag of Polar Bear Communities Polar Bear Communities - Your western neighbour. They have an incredibly weak industry and a quick military build-up can allow you to easily overwhelm them. They can join your faction in the harmony path while in the Supremacy path you will gain a war goal against them.
  • Flag of Griffon Frontier Griffon Frontier - Should the Griffon Frontier survive its war against Nova Griffonia, they will be a good target for expansion. Beware they can launch bandits raids on you so it's a good idea to station at least 6 divisions against their border.
  • Flag of Nova Griffonia Nova Griffonia - Will usually be your biggest threat as they will go to war with Pingland in many of its political paths. A harmonic Nova Griffonia can invite Pingland to its faction but if Pingland is Supremacy or Communist then it will get a war goal instead. A Communist Nova Griffonia won't attack a Communist Pingland. Only a Goldfeather led Nova Griffonia is certain to leave Pingland alone. Fighting Nova Griffonia will provide to be a challenge due to their much stronger industry and population. It's very possible the Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan will be dragged into the war which will greatly improve your chances of winning.
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan - They can join your faction in the harmony path. Beware a Supremacist Yakyakistan can eventually get a war goal on Pingland.
  • Flag of Stalliongrad Stalliongrad - A Communist Pingland can get a guarantee from Stalliongrad. Beware a Sinister led Stalliongrad can eventually get a war goal on Pingland.
  • Flag of Changeling Lands Changeling Lands - Has no direct interaction with Pingland until after the Great War. However it's possible for Pingland to strike the Changelings while they are busy with Equestria, providing an opportunity for expansion.

National Focus[]

Penguin-0

With the King's time coming to an end the Summit at Dachaigh will decide on the King's successor

The Ice Emperor[]

If Orvar Njordin is appointed as successor then once in power King Njordin will focus on centralizing his rule. This includes replacing the council members and securing the loyalty of the army. Once his rule is secured, King Njordin will look to reclaiming lands he believes were "stolen" from the penguins and creating the Arctic Empire. This path will give war goals on Flag of Polar Bear Communities Polar Bear Communities and Flag of Nova Griffonia Nova Griffonia.

The Frozen North's Revolution[]

King Njordin's radical laws will drive many penguins and griffons to the Communists. Outlaw Communism will cause reports of a Communist revolt in Dachaigh. If these reports are ignored then the Communists can launch a coup in Dachaigh and overthrow King Njordin. The Alliance with Stalliongrad focus will ask Flag of Stalliongrad Stalliongrad to guarantee Pingland. Turning Communist will remove any national spirits from the Supremacy path so it's recommended to go straight to the Outlaw Communism focus if the player wishes to go Communist.

Northern Harmony[]

If Hindrik Aberg is appointed as successor then he will focus on reforming the nation into a more democratic one, more suited to the ideas of Harmony. Eventually he can either reform the nation into the Pinguin Republic or a constitutional monarchy. Depending on the paths taken Pingland can possibly receive a guarantee from Flag of Equestria Equestria or create a faction with the Flag of Polar Bear Communities Polar Bear Communities and the Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan.

A comparision of the political paths is shown below

Tree Bonus Supremacy Communist Harmonist
CompleteTimeComplete Time (d) 777 637 (going directly to Outlaw Communism) 420 to 560
Political
StabilityStability +5% (+10% L) +20% (+5% 1L) (+10% 1R) (+10% FWG)
Political PowerPolitical Power (Flat) +280 +240 (+100 L) +200
Political PowerPolitical Power (Daily) +0.20 -0.05 (+0.10 1L) (+0.05 1R) (-0.05 FWG)
Military
War supportWar support +10% +10% -20%
ManpowerRecruitable Pop +4% +4%
Construction
ConstructspeedConstruction Speed +10%
Resources
SteelSteel 4
Other Notes / Bonuses

Northern Industrial Might[]

Due to Pingland's low industrial ability the industrial tree is highly important for it to prosper. The tree grants several infrastructure, factories, resources, improvement of society development, and 2 research slots.

The Frozen Military[]

The army, navy, and air trees are fairly standard. Providing the usual bonuses one would expect from these trees. Noticeably Arctic Warriors will provide -50% winter attrition, representing the penguins' being used to cold environments.

Technology[]

Army Naval Air Tech / Industry
  • Musket
  • Recon Company I
  • Pre-Industrial Artillery
  • None
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics[]

National Spirits[]

The Kingdom of Pingland starts with no national spirits

Leaders[]

Leader Party Description Traits
Neutralitypingu
King Lolo
Non-Aligned

Isdynastin

Fashfatpingu
King Orvar Njordin
Supremacy

The Frozen Throne

Trotskypingu
Ragnel Dahlin
Communist

Arktis Kommunistiske Parti

Harmonypingu
King Hindrik Abery
Harmony

Vennskap Parti

Presidentpingu
Theo Malmkvist
Harmony

Vennskap Parti

Staff and Designers[]

Political Advisors

Name Trait Prereqs Effects Cost
Hannes Liljestrom Silent Workpony None
  • Political Power Gain: +15.0%
150
Allan Bollander Backroom Backstabber None
  • Political Power Gain: +5.0%
  • Ideology drift defense: +15.0%
150
Strute Persson Captain of Industry None
  • Civilian Factory construction speed: +10.0%
  • Infrastructure construction speed: +10.0%
  • Refinery construction speed: +10.0%
150

Tank Designer

Name Trait Prereqs Effects Cost
Armor Company Tank Designer None
  • Armor Research Time: -10%
  • Armor Reliability: +5%
150

Ship Designer

Name Trait Prereqs Effects Cost
Naval Company Ship Designer None
  • Naval Research Time: -10%
150

Aircraft Designer

Name Trait Prereqs Effects Cost
Light Air Company Light Aircraft Designer None
  • Air Research Time: -10.0%
  • Fighter Agility: +10%
  • Fighter Max Speed: +10%
  • Carrier Fighter Agility: +10%
  • Carrier Fighter Max Speed: +10%
150
Medium Air Company Medium Aircraft Designer None
  • Air Research Time: -10.0%
  • Heavy Fighter Reliability: +20%
  • Tactical Bomber Reliability: +20%
150
Heavy Air Company Heavy Aircraft Designer None
  • Air Research Time: -10.0%
  • Strategic Bomber Strategic Bombing: +10%
150
Naval Air Company Naval Aircraft Designer None
  • Air Research Time: -10%
  • Naval Bomber Range: +10%
  • Naval Bomber Naval Attack: +10%
  • CV Naval Bomber Range: +10%
  • CV Naval Bomber Naval Attack: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
Motorization Company Motorized Equipment Designer None
  • Motorization Research Time: -10.0%
150
Small Arms Company Infantry Equipment Designer None
  • Weapons and Equipment Research Time: -10.0%
150
Artillery Company Artillery Designer None
  • Artillery Research Time: -10.0%
150

Industrial Concern

Name Trait Prereqs Effects Cost
Industrial Company Industrial Concern None
  • Industrial Research Time: -10.0%
150
Electronics Company Electronics Concern None
  • Electronics Research Time: -10.0%
150

Theorist

Name Trait Prereqs Effects Cost
Spjalle Lindqvist Military Theorist None
  • Land Doctrine Research Time: -10.0%
  • Experience Gain Army: +0.05 Daily
150
Sverker Ekdal Air Warfare Theorist None
  • Air Doctrine Research Time: -10.0%
  • Experience Gain Air: +0.05 Daily
150

Chief of Army

Name Trait Prereqs Effects Cost
Karl Nordin Army Maneuver (Expert) None
  • Divisions speed: +10.0%
  • AI Modifier: Focus on Offense: +5.0%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Odert Bergstrom Fleet Logistics (Genius) None
  • Naval max range: +15.0%
150
Olov Hagg Decisive Battle (Genius) None
  • Capital Ship Attack: +15.0%
  • Capital Ship Armor: +15.0%
  • Screen Attack: +15.0%
  • Screen Defense: +15.0%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Ville Fredholm Close Air Support (Expert) None
  • Close Air Support Attack: +3.0%
  • Close Air Support Defence: +3.0%
  • Close Air Support Agility: +3.0%
150

Military High Command

Name Trait Prereqs Effects Cost
Liam Wallenberg Artillery (Expert) None
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
150
Vilgot Auguston Infantry (Specialist) None
  • Infantry Division Attack: +5.0%
  • Infantry Division Defense: +10.0%
150
Hampus Cederstorm Army Regrouping (Genius) None
  • Division Recovery Rate: +12.0%
150

Economy[]

Laws and Development[]

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Penguin Penguin
  • Uses Generic Racial Tree

Industry and Resources[]

Factories
Military factory
1 Military Factory
Naval dockyard
2 Naval Dockyards
Civilian factory
3 Civilian Factories
Resources*
Oil
Oil
Aluminum
Aluminum
Rubber
Rubber
Tungsten
Tungsten
Steel
Steel
Chromium
Chromium
MagCrystal
Crystal
15 0 0 0 0 0 0
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